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Плейсмейкинг: студенческий конкурс от JANUS et Cie

конкурс международный открытый
  dead-line регистрации: 15.12.2023
  dead-line подачи проектов: 26.01.2024
  тема: Архитектура
  страна: США
  открыт для: студентов
  регистрационный взнос: нет
  награда: главный приз - $3000
  организатор: JANUS et Cie
  ссылки: Официальный сайт конкурса
  JANUS et Cie 2024 Student Design Competition
  Конкурс проводится мебельным брендом JANUS et Cie. Участникам нужно выбрать одно из трех реально существующих общественных пространств и разработать для этого места три элемента благоустройства (скамьи/стулья, столы, светильники и пр.). Победителей и финалистов определят для каждой из предложенных площадок.
 


Источник: janusetcieglobalstudentdesign.com
пресс-релиз:
Design's connection to context and community gives it life, and thoughtful design can reinforce—and at its best, even create—a sense of place. Products, when clustered or aggregated, can form environments that bring people to commune with one another, establishing a framework for how we experience and view ourselves, our communities and cultures, and our surroundings, whether in nature, in the city, or anywhere in between.

Students are asked to design three manufacturable pieces that serve as placemaking devices (choose three from the following five options): a seating fixture, light fixture, planter, shade structure, and outdoor toy or game table, with particular emphasis on the dynamic relationship between pieces—how they cluster, group, and fit together to establish a PLACE for dialogue and community. To test the flexibility and adaptability of this series of products, show them in each one of the three sites in various combinations.

We ask students to consider three prompts in their design:

Play: Design pieces that incorporate a sense of playfulness to bring a joy and freedom to any community or setting. We believe contemporary play is interpretive, empowering, and that it can happen in any environment when constraints are reduced and the framework, space, and imagination for play to exist are amplified.

Inclusion: Design how the pieces aggregate—they should bring people together in unique ways for play, exchange, and community. They should be accessible for people of all ages and abilities and should be easy to reconfigure.

Environment/Contextualism: Design to encourage a deeper connection to our living systems, whether that be by addressing the product's sustainability and lifecycle, considering how weather will affect the product, or by incorporating biophilic principles, plant life, pollinator habitats, etc. into the design.


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