На конкурс принимаются идеи общественных пространств, ключевая составляющая которых – свет. Раньше люди любили собраться вокруг костра, чтобы пообщаться. Теперь же гаджеты практически вытеснили реальное общение. Задача участников – придумать, как с помощью «огня» (света) вновь вернуть интерес к живым беседам.
пресс-релиз:
Today as a society, we are more than ever connected to the world. What’s even true is that the more hyper-connected we get as a society, we are constantly getting more disconnected. Thanks to all the enticing mobile apps and high-speed internet connections - we have almost bypassed the need of going out of our homes. And at the other end of the spectrum lies worse, people needing rehabs these days to get away from their devices.
The less social we get, the more we give into these pseudo interactions that will take over all the remaining of our wake time. The less social we get, the less sociable we become.
One of the oldest element that brought people together was a small campfire at the end of a day - where stories, ideas & experiences were exchanged. It didn’t matter what people did during the day, these small pockets of interactions during the night, helped people create values, cultures & civilizations.
The design challenge is to re-interpret a campfire at an urban level that has the ability to bring people together through fresher experiences of public space at night. The design questions for this challenge are as follows,
How can our public spaces fight back, with more vibrant experiences in the night?
Can there be new pockets of dialogue in a public place whether inactive/active?
Can there be new safer forms of nightlife where people can exchange experiences/engage in performances?
Can a light be used creatively to extract newer forms of experiences through these public spaces?
Can there be public spaces - that have the ability to host a new nightlife at a town or a city level?
Can these ideas add value to the space they inhabit in?
Participants have to exclusively use light as a medium to solve/create/portray experiences. They can use architecture partly - but the existing place shall not be overwritten by built forms.