Перед участниками стоит задача создать многофункциональное пространство для отдыха в Копенгагене. Архитекторам предлагается поиграть с объемами и формами, создать эффект «бесконечной коробки». В своих проектах нужно учитывать подход датчан к формированию городской среды, где удобство и комфорт жителей стоят на первом месте.
пресс-релиз:
The Danish Capital Copenhagen is World renowned for being the most happiest and livable city in the world. If you ask the locals regarding the reward they all will sum-up to one thing and that’s the hygge which generally means coziness, but encompasses far more. The city is well crafted with bike friendly streets, hued town houses and craft studios, Freetown Christiania aligned with Copenhagen is attracted by the concept of collective business, workshops and communal living.
Copenhagen is intricately carved with niches of open spaces, a mix of huge chunks and small pockets; they serve as a platform for varied events and setups. Fælledparken in the northern part of the city is, at 58 hectares, the largest park in Copenhagen. It is popular for sports and hosts an array of annual events, including a free opera concert at the opening of the opera season. Its Copenhagen thought that all citizens should be able to reach a park or beach on foot in less than 15 minutes.
Metropolitans in the other world need to up their mark of being just a concrete Jungle. They need to provide equilibrium of living. With the rate of Urbanization on the Leap, a balance should be striked between Built Form and the Unbuilt environment.
Keeping up with Copenhagen’s theme of jovial and an wholesome living the Competition aims at designing a Recreation space that gives an Innumerable courses of experience at a single epitome. This recreation space coming from Copenhagen will serve as a nodal example for The Urbanizing cities. It should add essence to the living in a meaningful way. The space should be diversified on the lateral front along with providing vertical volumes of experience thus serving as An Infinity Box.
The Competitors should-
Design an architectural space that accentuates variety of experience at regular intervals giving recreation another meaning.
Using the set up in a metropolis to its benefits and not as a draw back for recreation and field activities.
The design should serve as an architectural icon for the city by its purpose of usage and should serve as a prototype to be repeated at varied landscape frameworks.
Spatial relationships should come into play giving a Traverse experience. The use of volumetric’s and textures should be incorporated to enhance the feel and presence of space.